Investigating the history of videogames, an in-depth look into their obscure, untold and often troubled development story, trivia and everything else interesting.

Once we were giants: the history of Simulmondo – Italy’s first software house – Part II

From its humble beginnings in Francesco Carlà’s private home, seen in Part I, Simulmondo managed to merge talent and business into a successful company which grew almost bigger than the size of a developer like Electronic Arts at the time. From 1992 on, because of the CEO’ stubborness in continuing to pursue the selling on…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part I

Throughout 2000 years of human history, ever since mankind understood how to package and sell a work of art, a single struggle has resisted, immortal, rearing its ugly head time and time again: the artist against the system. It’s a timeless tale, used in books and screenplays: the desperate toil of a striving artist to…

The Big Italian Adventure: The history of Dynabyte Software

In the history of Italian videogame development, point’n’click adventure games are, perhaps, the quintessential genre. Yes, even more than soccer games, go figure! While Sierra Entertainment adventures struggled to find a market in Italy, mainly because they were rarely translated and fairly difficult to approach for a non-English speaker, Lucasarts adventures have always been huge.…

The Death and Rebirth of Adventure Games – part 3 – False hopes and promises

We’ve seen how adventure gaming struggled to survive after 2000, bouncing back after some lackluster years. The message was clear: the adventure gaming market was dedicated only to titles developed in 3D and console-friendly. Apparently old school point’n’click 2D had irremediably lost its marketability. The Walking Dead series from TellTale and the success of Quantic…