Investigating the history of videogames, an in-depth look into their obscure, untold and often troubled development story, trivia and everything else interesting.

Playing it the European way – A Discussion on the European Gaming Market in the 80s

In the 80s, the videogame market was very much different to that of today. While perhaps stating the obvious, it is important to keep mind considering this article will analyze an era which we could define, generally, as “pre-globalization”. Indeed, forty years ago, well before the digital revolution and on-line markets, each nation had a…

Hopeless: kicking the prime minister’s butt in space – A talk with John Vanderaart

Everyone can identify that one definitive moment, the tiny magic second when a game managed to turn them from a casual part-timer into a full-time passionate gamer. Perhaps that passion, over the years, has been replaced by something else, but that hardly factors in this discussion. What matters is that mystical moment where everything else…

Interview with Larry Ahern – Part 2 of 2 – Following up Full Throttle, Insecticide and Disney

In the second part of the interview with former Lucasarts graphic and designer Larry Ahern, we discuss his work on the failed Full Throttle follow-up, his decision (and subsequent regret) to work with Microsoft, the indie experience with Insecticide and, finally, his time at Disney. Click here for the first part of the interview. Following up a…

The History of Light Shock Software – Putting the Q in QA

In the 90s, Italian software houses struggled: from Simulmondo to Trecision, everyone was trying their hardest to stay afloat. The Italian market, despite the overall okay sales numbers, was always small, providing little funds and visibility to those that tried their hand at developing games. Also, even after 1993, piracy was still very much a…