Investigating the history of videogames, an in-depth look into their obscure, untold and often troubled development story, trivia and everything else interesting.

Hopeless & John Vanderaart : kicking the prime minister’s butt in space

Everyone can identify that one definitive moment, the tiny magic second when a game managed to turn them from a casual part-timer into a full-time passionate gamer. Perhaps that passion, over the years, has been replaced by something else, but that hardly factors in this discussion. What matters is that mystical moment where everything else…

Interview with Larry Ahern Part 2 – Full Throttle sequel, Insecticide & Disney

In my Interview with Larry Ahern Part 2, with the former Lucasarts graphic and designer we discuss the failed Full Throttle follow-up, his decision (and subsequent regret) to work with Microsoft, the indie experience with Insecticide and, finally, his time at Disney. Click here for the first part of the interview. Following up a success Hello…

Light Shock Software: the history of the Italian studio

In the 90s, Italian software houses struggled: from Simulmondo to Trecision, everyone was trying their hardest to stay afloat and Light Shock Software was no exception. The Italian market, despite the overall okay sales numbers, was always small, providing little funds and visibility to those that tried their hand at developing games. Also, even after…