Investigating the history of videogames, an in-depth look into their obscure, untold and often troubled development story, trivia and everything else interesting.

Interview with Larry Ahern Part 2 – Full Throttle sequel, Insecticide & Disney

In my Interview with Larry Ahern Part 2, with the former Lucasarts graphic and designer we discuss the failed Full Throttle follow-up, his decision (and subsequent regret) to work with Microsoft, the indie experience with Insecticide and, finally, his time at Disney. Click here for the first part of the interview. Following up a success Hello…

Light Shock Software: the history of the Italian studio

In the 90s, Italian software houses struggled: from Simulmondo to Trecision, everyone was trying their hardest to stay afloat and Light Shock Software was no exception. The Italian market, despite the overall okay sales numbers, was always small, providing little funds and visibility to those that tried their hand at developing games. Also, even after…

The History of Trecision Part III : big money, small hopes

After its first steps in a difficult industry plagued by piracy, as observed in the second part of the retrospective, Trecision managed to release two titles internationally, Nightlong and The Watchmaker, but crisis seemed to strike the studio between 1999 and 2000. In the history of Trecision part III we will see how, with making a fully…

The history of Trecision – Part I: Let games do the talking

Liguria, on the western part of Italy and resting close to France, is home to several immensely popular culinary specialties, like pesto, and wordly-celebrated landmarks the likes of Cinque Terre and, naturally, Portofino. Along with being home to Dynabyte software and, years later, Artematica, the coastal region was also part of the history of Trecision,…