Investigating the history of videogames, an in-depth look into their obscure, untold and often troubled development story, trivia and everything else interesting.

The history of Trecision – Part I – Let the games do the talking

Liguria, on the western part of Italy and resting close to France, is home to several immensely popular culinary specialties, like pesto, and wordly-celebrated landmarks the likes of Cinque Terre and, naturally, Portofino. Along with being home to Dynabyte software and, years later, Artematica, the coastal region was also the birthplace of another important software…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part II

From its humble beginnings in Francesco Carlà’s private home, seen in Part I, Simulmondo managed to merge talent and business into a successful company which grew almost bigger than the size of a developer like Electronic Arts at the time. From 1992 on, because of the CEO’s stubbornness in continuing to pursue the selling on…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part I

Throughout 2000 years of human history, ever since mankind understood how to package and sell a work of art, a single struggle has resisted, immortal, rearing its ugly head time and time again: the artist against the system. It’s a timeless tale, used in books and screenplays: the desperate toil of a striving artist to…

The Big Italian Adventure: The history of Dynabyte Software

In the history of Italian videogame development, point’n’click adventure games are, perhaps, the quintessential genre; the love for solving riddles might indeed be stronger than that for soccer and wine. While Sierra Entertainment adventures struggled to find a market in Italy, mainly because their titles were rarely translated and fairly difficult to approach for a…