Investigating the history of videogames, an in-depth look into their obscure, untold and often troubled development story, trivia and everything else interesting.
WELCOME BACK, MY PRETTIES Welcome to part 2 of the death and rebirth of adventure games. We’ve already celebrated the funeral so, now, we’re going to see how adventure gaming slowly comes back to life, shambling et al. We will focus on 2001-2009, the period when things will start to be set in stone for…
Apparently, much has been said about the death of adventure games, so much so that it’s become a stereotype. In my teenage years, adventure games were my favourite genre. While I did play many other games, every time I knew about the release of an adventure game, I would make sure to track it down…
No one was paying attention to the end of the decade that fateful 31st of December 1999. Hey, we had more important things on our hands. It was the end of the millennium! Perhaps, people were busy sending heaps of sms to their friends and family and trying to remember to turn off your pc…
Realms of the Haunting. Forged in the Gremlin Interactive studio, protected by a clunky interface, at the center of chaos lies a potentially interesting adventure game. The focus for all realms of existence is the balancing force between good and evil, Dosbox and Windows. A focal point for all energies, and the one element that…