The history of Trecision – Part III : big money, small hopes

After its first steps in a difficult industry plagued by piracy, as observed in the second part of the retrospective, Trecision managed to release two titles internationally, Nightlong and The Watchmaker, but crisis seemed to strike the studio between 1999 and 2000. With the overall idea of making a fully 3D adventure taking a long time to…

The Genesis Temple Podcast #8 – Julia Minamata (The Crimson Diamond, Space Warlord Organ Trading Simulator)

The Genesis Temple Podcast Episode 8 For the eighth episode of the Genesis Temple podcast, together with fellow gaming journalist Jesse Gregoire, I welcome indie developer Julia Minamata to discuss her progress with The Crimson Diamond (download the first chapter here), along with her ideas for the main character’s background. We also touch upon her…

The history of Trecision – Part I – Let the games do the talking

Liguria, on the western part of Italy and resting close to France, is home to several immensely popular culinary specialties, like pesto, and wordly-celebrated landmarks the likes of Cinque Terre and, naturally, Portofino. Along with being home to Dynabyte software and, years later, Artematica, the coastal region was also the birthplace of another important software…