This is the vault for gaming design, titles released in the past that are still relevant today for design or plot choices.
Futuristic sports have been a moderately successful gaming genre during the whole of the 80s and early 90s, with the Bitmap Brothers’ Speedball II being probably the last great title. Even though there have been some exceptions, even in the last years, it is safe to say that both public and developers have mostly moved…
Back in 2001 – as Dr. Frank N. Furter would put it – it wasn’t easy to have a good time. There were few alternatives, for a PC gamer, to full price titles bought on store shelves: the good free indie titles were still far on the horizon and Macromedia Flash wasn’t yet ready for…
Skitchin’ was to Road Rash what Beavis & Butthead were to The Simpsons. Where Road Rash was direct and kind of rude, Skitchin was rad, awesome and not afraid to flip the bird. Grab your skates, steal a ride on a car bumper and we’re off! Skitchin, for once on this blog rich with weird…
The point’n’click fans are a pretty weird bunch: always hungry for more games but rarely interested in going beyond their platform of choice to find some more. I used to be one of them so I can relate to that frame of mind. Among many classic home computers, the Commodore 64 is far from being…
Arcade conversions on Commodore 64 were definitely one major source of revenues for many publishers. But, naturally, most coin-ops from the mid 80s were way beyond the beloved breadbin’s limited hardware. Plenty of times, the public was horribly letdown by subpar or unplayable conversions, like Super Hang On or E-SWAT. Buggy Boy is, luckily, a…
Nintendo versus Sega. A battle for the ages that made many kids’ blood boil during the 90s, no holds barred bout fought via scathing slogans and – who could forget – the war of the bits. Eight bit, sixteen bits, Genesis does, Nintendon’t and so on. Even though Sega gave up the fight many years…
Trapped in a sprawling egyptian tomb, oxygen running out, monster and creepy crawlers after me all the time… Is such a game appropriate for a child? Well, it sure was for four year old me! I loved that feeling of being endlessly stuck in a dusty suffocating sphinx full of sarcophagi and snakes, desperately searching…
During the 80s and most of the 90s, console games were designed to appeal to a young audience, while home/personal computer titles were meant for an older public. Still, as most gamers know, this doesn’t imply in the slightest that console titles were simpler or, god forbid, kid friendly; Ninja Gaiden or Contra are still…
Why can’t bicycles work like helicopters? Well, there’s actually plenty of good reasons, but the question still stands, wouldn’t it be nice to fly around in a comfy helibike controlled by the magical power of quadriceps? Also, wouldn’t it be even nicer to fly around in your bikecopter while landing on other bikers’ heads, avoiding…
In the second part of my Buck Rogers retrospective, we will take a look at the much less lauded continuation of the first game, Matrix Cubed, and then, finally, explain why I feel both games are still relevant all these years later. Prepare for launch. Matrix Cubed, planned as a direct sequel to the first…