This is the vault for gaming design, titles released in the past that are still relevant today for design or plot choices.
The human body is not perfect. Not only it is extremely prone to failure, but it also doesn’t last very long before it starts acting up and needing fixes and patches. We can rebuild it, new and improved. We have the technology, we have the know-how, and especially, we have Mad Doctor on Commodore 64.…
It’s come to this, apparently. It is the third anniversary of the Genesis Temple. Three years since I opened this new version of a blog I originally created in 1997 (so it is its 25th anniversary? Woof). After fumbling around a bit, I think the Temple has definitely found its rightful place in the world:…
Cheating death has always been one of mankind’s biggest dreams. As a way to exorcise our collective fear of dying, we have tried to imagine, again and again, what happens after we shuffle off the mortal coil. Leave it to horror literature to turn our fear on its head, by making “the returned” one of…
Something about parody games has always intrigued me. Perhaps it’s that much present fourth wall breaking quality to them or, maybe, the jokes, usually reserved for a restricted circle of people. Going back a few decades (let’s say, to a time before PYST), parody video games seemed to be few and far between. Nightshade is…
Ah the good ol’ times of the beat ’em up, how I miss thee. Pump in your quarters and immediately get compensated with violent, in-your-face, stress relieving all-around good time. The 2D sidescrolling beat ’em up genre had its golden age in the early 90s, with smashing titles by Sega and Capcom, among others. But,…
Post apocalyptic ultra violent 80s manga and anime series Fist of the North Star, created by Buronson (yes that is a Charles Bronson reference) and Tetsuo Hara became hugely successful in Japan short after its first volumes hit the shelves. Centered around the post apocalyptic adventures of seemingly unstoppable martial artist Kenshiro, it took a…
The European gaming market in the 80s, or rather, the global market was very much different to that of today. While perhaps stating the obvious, it is important to keep mind considering this article will analyze an era which we could define, generally, as “pre-globalization”. Indeed, forty years ago, well before the digital revolution and…
The Genesis Temple Podcast – Season 2 Since the first season of the podcast seemed to be appreciated by many people, I decided to soldier with The Genesis Temple Podcast season 2! I really did not expect to be able to talk to so many people that I had been following for a while. I…
In the early 80s, the industry was quite populated by women game developers, while not as many as their male counterparts, there were probably more than one might think today. Her names can be easily found in several of the magazines that, in the early 80s, would publish games sent in by programmers. Most of…