This is the vault for gaming design, titles released in the past that are still relevant today for design or plot choices.

The Genesis Temple Podcast #1 – Mark Yohalem (Strangeland, Primordia)

For the first episode of the Genesis Temple’s podcast I got in touch with Mark Yohalem, of Studio Wormwood. I was impressed with Strangeland and the staggering amount of thought-provoking information provided in the developer’s commentary. We gscheduled a chat, then just went from there, touching upon several topics like Loom, Sanitarium, puzzle design in…

Quirky & Weird C64 – Enigma Force

Shadowfire still is one of 1985’s most celebrated home computer titles, produced by young newcomers British developers Denton Designs (the Home of Happiness?), it also was (apparently) the first commercially released title by designer Steven Cain. He developed one of the first adventure games to feature an icon-based interface, that the player could use to…