Talking with game designers of the present and of the past
Throughout 2000 years of human history, ever since mankind understood how art can be packaged and sold, a single struggle has resisted, immortal, rearing its ugly head time and time again: the artist against the system. It’s a timeless tale, used in books and screenplays: the desperate toil of a striving artist to make his…
In the history of Italian videogame development, point’n’click adventure games are, perhaps, the quintessential genre. Yes, even more than soccer games, go figure! While Sierra Entertainment adventures struggled to find a market in Italy, mainly because they were rarely translated and fairly difficult to approach for a non-English speaker, Lucasarts adventures have always been huge.…
Skitchin’ was to Road Rash what Beavis & Butthead were to The Simpsons. Where Road Rash was direct and kind of rude, Skitchin was rad, awesome and not afraid to flip the bird. Grab your skates, steal a ride on a car bumper and we’re off! Skitchin, for once on this blog rich with weird…
I had the opportunity to interview artist Craig Stitt: he worked with software houses like Sega Technical Institute and Insomniac games. We went over the titles he worked on, from Sonic 2 to Ratchet & Clank and various infamous cancelled projects, along with some of his personal stories and insights. I thank him for this…
Tony Tough and the Night of Roasted Moths is a 1999 2D adventure game, one of the few non-racing games developed in Italy that managed to find an audience even outside of its original homemarket. A point’n’click wearing its influences on its sleeves: Day of the Tentacle, Monkey Island and other Lucasarts classic titles. Set…
While writing the article for Rags to Riches and CHANGE, I contacted Delve Interactive and, a few weeks later, here I am having a chat with Danny Hayes, game designer. I was curious to ask him what was the inspiration – both personal and from a game design standpoint – for CHANGE, everything that happened…
One of my greatest hobbies has always been collecting boxed PC games, I have a small collection at home that I had the luck of starting when prices were still relatively low and bargains could still be found in shops. So, when an opportunity arised to have a talk with Anne Bras, guinness record holder…
I’ve had a chance to talk with Luca Dalcò, main designer of the Town of Light, developed by LKA studios about the success of his first game and his plans for the future. In the article wou will find some photos of Volterra asylum’s abandoned cemetery which I took myself several years ago. The original…
– Hello Jim and thanks for being available for this short interview! I have read on a website that you got the mail idea for Majesty while playing The Settlers. Can you confirm and elaborate on this? Jim: Yes, I was playing The Settlers, and watching one of the workers going fishing, and noticed that…