Talking with game designers of the present and of the past

Hopeless: kicking the prime minister’s butt in space – A talk with John Vanderaart

Everyone can identify that one definitive moment, the tiny magic second when a game managed to turn them from a casual part-timer into a full-time passionate gamer. Perhaps that passion, over the years, has been replaced by something else, but that hardly factors in this discussion. What matters is that mystical moment where everything else…

Interview with Larry Ahern – Part 2 of 2 – Following up Full Throttle, Insecticide and Disney

In the second part of the interview with former Lucasarts graphic and designer Larry Ahern, we discuss his work on the failed Full Throttle follow-up, his decision (and subsequent regret) to work with Microsoft, the indie experience with Insecticide and, finally, his time at Disney. Click here for the first part of the interview. Following up a…

The History of Light Shock Software – Putting the Q in QA

In the 90s, Italian software houses struggled: from Simulmondo to Trecision, everyone was trying their hardest to stay afloat. The Italian market, despite the overall okay sales numbers, was always small, providing little funds and visibility to those that tried their hand at developing games. Also, even after 1993, piracy was still very much a…

The history of Trecision – Part III : big money, small hopes

After its first steps in a difficult industry plagued by piracy, as observed in the second part of the retrospective, Trecision managed to release two titles internationally, Nightlong and The Watchmaker, but crisis seemed to strike the studio between 1999 and 2000. With the overall idea of making a fully 3D adventure taking a long time to…

The Genesis Temple Podcast #8 – Julia Minamata (The Crimson Diamond, Space Warlord Organ Trading Simulator)

The Genesis Temple Podcast Episode 8 For the eighth episode of the Genesis Temple podcast, together with fellow gaming journalist Jesse Gregoire, I welcome indie developer Julia Minamata to discuss her progress with The Crimson Diamond (download the first chapter here), along with her ideas for the main character’s background. We also touch upon her…