Talking with game designers of the present and of the past

Once we were giants: the history of Simulmondo – Italy’s first software house – Part II

From its humble beginnings in Francesco Carlà’s private home, seen in Part I, Simulmondo managed to merge talent and business into a successful company which grew almost bigger than the size of a developer like Electronic Arts at the time. From 1992 on, because of the CEO’ stubborness in continuing to pursue the selling on…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part I

Throughout 2000 years of human history, ever since mankind understood how to package and sell a work of art, a single struggle has resisted, immortal, rearing its ugly head time and time again: the artist against the system. It’s a timeless tale, used in books and screenplays: the desperate toil of a striving artist to…

The Big Italian Adventure: The history of Dynabyte Software

In the history of Italian videogame development, point’n’click adventure games are, perhaps, the quintessential genre; the love for soliving riddles might indeed be stronger than that for soccer and wine. While Sierra Entertainment adventures struggled to find a market in Italy, mainly because their titles were rarely translated and fairly difficult to approach for a…