This is the vault for gaming design, titles released in the past that are still relevant today for design or plot choices.
While I never was a Stranger Things fan, especially cause I tend to not really follow any kind of “modern tendencies”, I sure can relate to most of the inspirations that led to Netflix producing a 80s children pseudohorror series. I have always had quite the soft spot for Monster Squad, The Goonies, Tales from…
In 1986 the Friday the 13th movie series was already old news, having joined the ranks of classic Summer horror releases (even though some were released in April). Paramount Pictures had gone through the first reboot already: the original arc of classic masked killer Jason Vorhees was supposed to end with the fourth entry into…
The Genesis Temple Podcast – Season 1 I did not really plan to start doing a podcast, the podcast planned to start doing me, apparently. There have always been so many people in the industry I wanted to have a chat with that, after the first episode was over and done with, I had a…
Sega was having a weird 1993. It was a moment in the Japanese company’s history where the shift towards the West had never been stronger, since the smash-hit sequel to their strongest franchise was developed by designer Yuji Naka, working with a team that mixed American and Japanese devs: the Mark Cerny-led Sega Technical Institute.…
Reviewing is an easy task, or at least, so it might seem from an external point of view. Just slap together some nice-sounding adjectives, a couple of hyperbole, some light sprinkling of sarcasm and voilà: done. Personally, since I consider that the end product should be useful for the reader, I find it one of…
The discussion on storytelling in videogames, especially that around its inherent value, seems to be centered around whether interactivity seems to, somehow, lessen the value of such kind of fiction. Still, as early as the mid-60s, interactive fiction emerged as one of the earliest forms of gaming, going on to enjoy great success in the…
Shadowfire is still among the most celebrated home computer titles released in the mid Eighties, produced by then-young newcomer British studio Denton Designs (the Home of Happiness?), it also was (apparently) the first commercially released title where Steven Cain did the design. He developed one of the first turn based strategy/adventure games to feature an…
In our current gaming discussion, questions about the value of “interactivity” seem to have taken a backseat. With Virtual Reality becoming an affordable and – mostly – reliable technology, the “headset and controllers” combination seems to be the end-all for interactive experiences. Not unlike the future imagined by writers and directors in the 80s and…
Futuristic sports have been a moderately successful gaming genre, during the whole of the 80s and early 90s, with the Bitmap Brothers’ Speedball II being probably the final great hurrah of this curious sub-genre of sports titles. Surely enough there have been some exceptions, even in the last few years, but it is safe to…
Back in 2001 – as Dr. Frank N. Furter would put it – it wasn’t easy to have a good time. There were few alternatives, for a PC gamer, to full price titles bought on store shelves: the good free indie titles were still far on the horizon and Macromedia Flash wasn’t yet ready for…