This is the vault for gaming design, titles released in the past that are still relevant today for design or plot choices.

Quirky and weird C64 – Tunnelvision

Combining elements from different genres is arguably the basis for many indie gaming titles, especially ones with a message that consistently accompanies the gameplay. In the early eighties, there was no strict definition of genre, except for broad strokes like “arcade” or “adventure”. Innovation heavily relied on the game designer’s tastes and knowledge of the…

The Death and Rebirth of Adventure Games – part 3 – False hopes and promises

We’ve seen how adventure gaming struggled to survive after 2000, bouncing back after some lackluster years. The message was clear: the adventure gaming market was dedicated only to titles developed in 3D and console-friendly. Apparently old school point’n’click 2D had irremediably lost its marketability. The Walking Dead series from TellTale and the success of Quantic…

Z – a juvenile RTS pure distillate

The Bitmap Brothers were one of the more (in)famous British developers of the early 90s. Their games instantly recognizable by the in-your-face “cyberpunk” style punctuated by aggressive techno beats. Unfortunately, with that style being outdated by 1994, they never managed to escape the “cyberniche” they dug for themselves with titles like The Chaos Engine. Nevertheless,…