Quirky & Weird C64 – Enigma Force

Shadowfire still is one of 1985’s most celebrated home computer titles, produced by young newcomers British developers Denton Designs (the Home of Happiness?), it also was (apparently) the first commercially released title by designer Steven Cain. He developed one of the first adventure games to feature an icon-based interface, that the player could use to…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part II

From its humble beginnings in Francesco Carlà’s private home, seen in Part I, Simulmondo managed to merge talent and business into a successful company which grew almost bigger than the size of a developer like Electronic Arts at the time. From 1992 on, because of the CEO’ stubborness in continuing to pursue the selling on…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part I

Throughout 2000 years of human history, ever since mankind understood how to package and sell a work of art, a single struggle has resisted, immortal, rearing its ugly head time and time again: the artist against the system. It’s a timeless tale, used in books and screenplays: the desperate toil of a striving artist to…

Quirky & Weird C64 – Mancopter

Why can’t bicycles work like helicopters? Well, there’s actually plenty of good reasons, but the question still stands, wouldn’t it be nice to fly around in a comfy helibike controlled by the magical power of quadriceps? Also, wouldn’t it be even nicer to fly around in your bikecopter while landing on other bikers’ heads, avoiding…