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Tag Archives: Commodore 64

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The Detective Game – Quirky & Weird C64

Game Design VaultBy Damiano GerliOctober 15, 20202 Comments

Among many classic home computers, the Commodore 64 is far from being the ideal platform for the point’n’click genre, beyond the usual technical limitations, there is one glaring problem: no mouse support. Still that does not mean that The Detective Game does not make a great showing. Textual adventures were definitely more at home on the…

Quirky & Weird C64 – Buggy Boy

Game Design VaultBy Damiano GerliSeptember 10, 2020Leave a comment

Arcade conversions on Commodore 64, despite often ending up being quite disappointing for most players, were a major source of revenue for many publishers at the time. Naturally, most coin-ops from the mid 80s were way beyond the limited reach of the beloved breadbin’s hardware. Plenty of times, the C64 received subpar or unplayable conversions,…

Entombed – Quirky & Weird C64

Game Design VaultBy Damiano GerliAugust 11, 2020Leave a comment

Trapped in a sprawling Egyptian tomb, oxygen constantly running out, stalked by monsters and creepy crawlers after my blood constantly… Wait, is such a game appropriate for a child? Well, it sure was for four-year-old me! I loved that feeling of being endlessly stuck in a dusty suffocating sphinx full of sarcophagi and snakes, desperately…

Mancopter – Quirky & Weird C64

Game Design VaultBy Damiano GerliJuly 22, 2020Leave a comment

Why can’t bicycles work like helicopters? The Commodore 64 hidden gem Mancopter does not really provide us a straight answer but, there are plenty of good reasons. But the question still stands, wouldn’t it be nice to fly around in a comfy helibike controlled by the magical power of our own quadriceps? Also, wouldn’t it be…

Quirky & Weird C64 – Hunchback at the Olympics

Game Design Vault, History of VideogamesBy Damiano GerliJune 28, 2020Leave a comment

Everyone happens to get a great idea every once in a while. Those brilliant concepts that almost approach pure genius, at least until they are actually discussed, some time passes and everyone suddenly realizes exactly just how stupid and/or insane the concept actually was and… phew! Aren’t we all glad that no one bothered to…

A swashbuckling tale of Italian software piracy – 1983-1993

History of VideogamesBy Damiano GerliJune 11, 20209 Comments

Everyone had a favorite videogame shop as a kid, where plenty of happy – or perhaps, not-so-happy – memories took place. Maybe it was EG or a Game, if one is UK based, or perhaps a Gamestop, Blockbuster or a mom-and-pop shop even. As for me, well, most of my games, as a child, I…

Samurai Warrior: The Battles of Usagi Yojimbo cover

Samurai Warrior: The Battles of Usagi Yojimbo – Quirky & Weird C64

Game Design VaultBy Damiano GerliMay 30, 2020Leave a comment

Samurai Warrior: The Battles of Usagi Yojimbo, created by Stan Sakai as an homage to japanese culture and cinema, it sits among the cult comic books of the 80s. Still being published today, the episodic comics revolve around the adventures of an antromoporphic samurai rabbit, with a mature and serious approach to japanese folk legends…

Raid on Bungeling Bay – Quirky & Weird C64

Game Design Vault, History of VideogamesBy Damiano GerliMay 16, 20203 Comments

Since I’ve recently written at length about Will Wright’s crazy helicopter sim that managed to save Maxis from bankruptcy (at least for a while), I’d say it makes sense to take a look at Raid on Bungeling Bay, not only his first game but another one of the designer’s helicopter titles. Why all these games…

Tunnelvision – Quirky & Weird C64

Game Design VaultBy Damiano GerliMay 2, 2020Leave a comment

Combining elements from different genres is – arguably – the basis for many modern indie gaming titles, especially ones with a social message or a complex narrative that consistently accompanies the gameplay. Going back to the early eighties, there was no overall definitions of genres, except for broad strokes such as “arcade” or “adventure”. Somehow,…

Countdown to Doomsday: The Buck Rogers saga – Part 1

Game Design Vault, History of VideogamesBy Damiano GerliApril 27, 20207 Comments

During all my childhood years I could never get into Japanese RPGs, no matter how hard I tried. I remember saying to myself and others how I couldn’t stand the genre. The more people talked about it, the more that reinforced my intentions of never playing a Final Fantasy title or anything similar. Yes, I…

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