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Tag Archives: Commodore 64

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Rootin’ Tootin’ – Quirky & Weird C64

Game Design VaultBy Damiano GerliApril 13, 20201 Comment

How many Pac-man inspired titles (or clones) have existed since 1982? Well, one possible answer would be probably as many Space Invaders and Arkanoid ones. Still, among this huge list of clones, Rootin’ Tootin’ feels quite different. But it made sense for developers to try and imitate those arcade classics, since they were considered the…

Quirky & Weird C64 – (Old) Skool Daze

Game Design VaultBy Damiano GerliMarch 21, 2020Leave a comment

Remember those miserable times when, as a small child, one had to suffer long school hours without nary a videogame in sight to pass the time? What better friend in misery than the thought of a computer/console waiting at home, ready to be fired up with that awesome looking game you bought yesterday and barely…

The Lawnmower Man licensed games – Backdoor to tie-in lunacy

Game Design VaultBy Damiano GerliMarch 13, 20204 Comments

While playing and remembering various movie tie-ins products, there was one question I found myself unable to answer: how did a publisher decide which movie to license to a game developer (or viceversa)? Despite still not having a clear answer, for the sake of this article, though, my guess would be: box office success with…

Trolls and Tribulations – Quirky & Weird C64

Game Design VaultBy Damiano GerliMarch 7, 2020Leave a comment

Trolls and Tribulations is one of the earliest games I remember being fascinated by. In my early days as a “gaming journalist”, in elementary school, the teacher gave us a free essay theme so I decided to do a full write-up about the game, my (pirated) copy was called “Mario e i mostri” (Mario and…

Interview with CHANGE’s Danny Hayes

Interviews and small talksBy Damiano GerliFebruary 27, 2020Leave a comment

While writing the article for Rags to Riches and CHANGE, I contacted Delve Interactive and, a few weeks later, here I am having with an interview with Danny Hayes, game designer for Delve Interactive and responsible for CHANGE. I was curious to ask him what was the inspiration – both personal and from a game…

Quirky and weird C64 – Fiona Rides Out

Game Design VaultBy Damiano GerliFebruary 22, 2020Leave a comment

Released in 1985 for the Commodore 64, designed by Ian Gray (“don’t you forget it” he reminds us, in a half threatning way, in a secret message in the code), Fiona Rides Out is the first horror game I remember being literally scared by. As a young kid, I was always more afraid of sounds…

Blasphemous – a religious nostalgic experience

Modern gamingBy Damiano GerliFebruary 12, 20201 Comment

Growing up in a Catholic nation, one of the first images one sees in your life is a man crucified, agonizing and slowly dying alone on a cross. Before one even has the chance to learn anything about Christ or perhaps even about death, the facts are already on the wall: His story is going…

Rags to Riches & Change: homeless simulators in modern gaming culture

History of Videogames, Modern gamingBy Damiano GerliJanuary 27, 2020Leave a comment

The first time I laid my eyes on an obscure Commodore 64 game called Rags to Riches, something in me clicked. One time, many many years ago, I remember asking my mom for some change to give to a homeless man that we had just passed on the street. He was so happy and thanked…

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