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Yearly Archives: 2020

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Appreciating / Pleurghburg – Dark Ages

Game Design VaultBy Damiano GerliDecember 19, 2020Leave a comment

Back in 2001 – as Dr. Frank N. Furter would put it – it wasn’t easy to have a good time. There were few alternatives, for a PC gamer, to full price titles bought on store shelves: the good free indie titles were still far on the horizon and Macromedia Flash wasn’t yet ready for…

Skitchin’ – Lovin’ trashin’ bitchin’

Game Design Vault, Interviews and small talksBy Damiano GerliNovember 14, 2020Leave a comment

Please allow me a quick comparison: Skitchin’ was to Road Rash what Beavis & Butthead were to The Simpsons. Where Road Rash was direct, brash and kind of rude, Skitchin was instead rad, in your face and never afraid to flip the bird. While Electronic Arts did release a few “different” games in the early…

The marketing of Sega in Italy (1984 – 2001)

History of VideogamesBy Damiano GerliNovember 6, 20205 Comments

It is fascinating how the history of video games tends to be skewed towards a USA-centric narrative. Still, to this day, it is relatively easy to come across articles – written by Italians of all people – that keep on mentioning the “console wars” in the 90s or the “great video game crash of 1983”,…

The Detective Game – Quirky & Weird C64

Game Design VaultBy Damiano GerliOctober 15, 2020Leave a comment

Among many classic home computers, the Commodore 64 is far from being the ideal platform for the point’n’click genre, beyond the usual technical limitations, there is one glaring problem: no mouse support. Still that does not mean that The Detective Game does not make a great showing. Textual adventures were definitely more at home on the…

Selling Mario to Italians: the untold story of Nintendo in Italy

History of VideogamesBy Damiano GerliOctober 3, 202011 Comments

Very few people seemed to care about the history of video games in the 90s: everyone just played them. Truthfully though, back then the medium was still in its teenage years; it would be rather unreasonable to expect people to start looking back and think about the evolution of the medium, let alone on the…

The Warlock of Firetop Mountain – Indie Game of the Week

Modern gamingBy Damiano GerliSeptember 18, 2020Leave a comment

In the 80s, while dice-and-paper D&D based RPGs were slowly being introduced to a bigger audience, teenagers who didn’t have friends to play with found companionship in gamebooks. Among the first examples of these RPG influenced Choose Your Own Adventure experience, was the classic Fighting Fantasy series was The Warlock of Firetop Mountain, originally written…

Quirky & Weird C64 – Buggy Boy

Game Design VaultBy Damiano GerliSeptember 10, 2020Leave a comment

Arcade conversions on Commodore 64, despite often ending up being quite disappointing for most players, were a major source of revenue for many publishers at the time. Naturally, most coin-ops from the mid 80s were way beyond the limited reach of the beloved breadbin’s hardware. Plenty of times, the C64 received subpar or unplayable conversions,…

Call of Cthulhu – at the Mountains of Hit and Miss

Modern gamingBy Damiano GerliSeptember 3, 2020Leave a comment

H.P. Lovecraft is one of the most beloved horror authors of the last century, which won’t come as a surprise since he has inspired countless movie directors, writers and, naturally, videogame designers. While reviewing Daughter of Serpents, I’ve mentioned my sensation that many times, titles that are “somewhat” inspired by Lovecraft seem to actually fare…

Interview with Craig Stitt – from Sonic the Hedgehog to Spyro the Dragon

Interviews and small talksBy Damiano GerliAugust 29, 2020Leave a comment

I had the pleasure to talk with artist Craig Stitt, he worked on the art department with software houses like Sega Technical Institute and Insomniac Games and designed characters ranging from Sonic the Hedgehog to Spyro the Dragon. In this interview we went over several of the titles he worked on, from Sonic 2 to…

Speed Dating for Ghosts – Indie Game of the Week

Modern gamingBy Damiano GerliAugust 26, 2020Leave a comment

It is kind of reassuring how gaming is slowly going back in time in regards to technology, because sure one could argue that games need fancy graphics, multiplayer components and breakneck action to be considered of interest for the general public at large. But, if the objective is just tugging at one’s heartstrings, then visual…

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