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Tag Archives: Super Nintendo

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The marketing of Sega in Italy (1984 – 2001)

History of VideogamesBy Damiano GerliNovember 6, 20205 Comments

It is fascinating how the history of video games tends to be skewed towards a USA-centric narrative. Still, to this day, it is relatively easy to come across articles – written by Italians of all people – that keep on mentioning the “console wars” in the 90s or the “great video game crash of 1983”,…

Selling Mario to Italians: the untold story of Nintendo in Italy

History of VideogamesBy Damiano GerliOctober 3, 202011 Comments

Very few people seemed to care about the history of video games in the 90s: everyone just played them. Truthfully though, back then the medium was still in its teenage years; it would be rather unreasonable to expect people to start looking back and think about the evolution of the medium, let alone on the…

Zombies Ate My Neighbors and Herc’s Adventures – Lucasarts’ gods & guts

Game Design Vault, History of VideogamesBy Damiano GerliJune 6, 2020Leave a comment

What do Zombies ate My Neighbors and Herc’s Adventures have in common? Well, not very much one would say. Zeus and Zombies do share the letter Z, but one is the Greek god of everything, the other is a smelly undead being usually hungry for meat/brains. Still Lucasarts would beg to differ, especially Mike Ebert…

Pac-man 2: The New Adventures – a Mid-life Crisis

Game Design Vault, History of VideogamesBy Damiano GerliMay 23, 2020Leave a comment

Pac-man 2: The New Adventures makes it pretty clear from the start that it is a sequel. But how does on go about making a sequel to one of the most famous arcade maze games ever? Also, weren’t there already several sequels to the original game? Well… apparently not as such. Ms. Pac-man was considered…

The Lawnmower Man licensed games – Backdoor to tie-in lunacy

Game Design VaultBy Damiano GerliMarch 13, 20204 Comments

While playing and remembering various movie tie-ins products, there was one question I found myself unable to answer: how did a publisher decide which movie to license to a game developer (or viceversa)? Despite still not having a clear answer, for the sake of this article, though, my guess would be: box office success with…

Dead end in adventure games – the most dreaded feature

Game Design VaultBy Damiano GerliDecember 27, 2019Leave a comment

The dead end in adventure games is indeed something that is hard to explain, if one hasn’t experienced it first hand before. Saving and reloading is one of those abilities one would wish to actually use in real life. All problems would fade away: forgetting to pay the rent, dying in a car accident while…

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