Skip to content
The Genesis Temple
Video game Design & Gaming History
The Genesis Temple
  • Home
  • Game Design Vault
  • History of Videogames
  • Modern gaming
  • Interviews and small talks
  • About
  • English
  • Italiano
  • Home
  • Game Design Vault
  • History of Videogames
  • Modern gaming
  • Interviews and small talks
  • About
  • English
  • Italiano

Tag Archives: Sega Megadrive

You are here:
  1. Home
  2. Entries tagged with "Sega Megadrive"

Skitchin’ – Lovin’ trashin’ bitchin’

Game Design Vault, Interviews and small talksBy Damiano GerliNovember 14, 2020Leave a comment

Please allow me a quick comparison: Skitchin’ was to Road Rash what Beavis & Butthead were to The Simpsons. Where Road Rash was direct, brash and kind of rude, Skitchin was instead rad, in your face and never afraid to flip the bird. While Electronic Arts did release a few “different” games in the early…

The marketing of Sega in Italy (1984 – 2001)

History of VideogamesBy Damiano GerliNovember 6, 20205 Comments

It is fascinating how the history of video games tends to be skewed towards a USA-centric narrative. Still, to this day, it is relatively easy to come across articles – written by Italians of all people – that keep on mentioning the “console wars” in the 90s or the “great video game crash of 1983”,…

Selling Mario to Italians: the untold story of Nintendo in Italy

History of VideogamesBy Damiano GerliOctober 3, 202012 Comments

Very few people seemed to care about the history of video games in the 90s: everyone just played them. Truthfully though, back then the medium was still in its teenage years; it would be rather unreasonable to expect people to start looking back and think about the evolution of the medium, let alone on the…

Sega Technical Institute – the history & the games

Game Design Vault, History of VideogamesBy Damiano GerliAugust 20, 2020Leave a comment

In the infamous history of the years long battle of Nintendo versus Sega, the usual narrative depicts two Japanese companies pitted against each other. Personally, I also see a little of “Japan vs USA”. Indeed, both companies saw unexpected success in the ol’ United States during the late 80s and 90s, while trying to appeal…

The Illusions of gaming – looking back at Disney platformers

Game Design VaultBy Damiano GerliJuly 29, 2020Leave a comment

During the 80s and most of the 90s, console games were designed to appeal to a young audience, while home/personal computer titles were – usually – meant for an older public. Still, as most gamers know, this doesn’t imply in the slightest that console titles were simpler or, god forbid, kid-friendly. Ninja Gaiden or Contra…

Zombies Ate My Neighbors and Herc’s Adventures – Lucasarts’ gods & guts

Game Design Vault, History of VideogamesBy Damiano GerliJune 6, 2020Leave a comment

What do Zombies ate My Neighbors and Herc’s Adventures have in common? Well, not very much one would say. Zeus and Zombies do share the letter Z, but one is the Greek god of everything, the other is a smelly undead being usually hungry for meat/brains. Still Lucasarts would beg to differ, especially Mike Ebert…

Pac-man 2: The New Adventures – a Mid-life Crisis

Game Design Vault, History of VideogamesBy Damiano GerliMay 23, 20201 Comment

Pac-man 2: The New Adventures makes it pretty clear from the start that it is a sequel. But how does on go about making a sequel to one of the most famous arcade maze games ever? Also, weren’t there already several sequels to the original game? Well… apparently not as such. Ms. Pac-man was considered…

Countdown to Doomsday: The Buck Rogers saga – Part 1

Game Design Vault, History of VideogamesBy Damiano GerliApril 27, 20207 Comments

During all my childhood years I could never get into Japanese RPGs, no matter how hard I tried. I remember saying to myself and others how I couldn’t stand the genre. The more people talked about it, the more that reinforced my intentions of never playing a Final Fantasy title or anything similar. Yes, I…

The Lawnmower Man licensed games – Backdoor to tie-in lunacy

Game Design VaultBy Damiano GerliMarch 13, 20204 Comments

While playing and remembering various movie tie-ins products, there was one question I found myself unable to answer: how did a publisher decide which movie to license to a game developer (or viceversa)? Despite still not having a clear answer, for the sake of this article, though, my guess would be: box office success with…

Daughter of Serpents: The Scroll of Confusion

Game Design VaultBy Damiano GerliMarch 4, 2020Leave a comment

Compact disc? HA! That will never catch on! In the early nineties, a new medium started to emerge, one that would revolutionize the industry: the compact disc. Indeed, CD-Rom with its incredible 650 MB of space seemed like too much space for the mid 90s, there had to be ways to fill that space. Thus…

→12→
The Genesis Temple
The Genesis Temple by Damiano Gerli, Attribution-NonCommercial CC BY-NC 2019-2022
  • Home
  • Game Design Vault
  • History of Videogames
  • Modern gaming
  • Interviews and small talks
  • About
  • English
  • Italiano
Diob

The Genesis Temple is a project by Damiano Gerli. Get in touch via Twitter, Facebook or Instagram!
Should you wish to, you can also support me on Patreon. Thanks!

Go to Top
No marketing bullshit around here! We use essential cookies to make sure the website functions properly, and third-party cookies for anonymous analytics that help us understand which posts people find most interesting. Check out our cookie settings. Alrighty!
Privacy & Cookies Policy

Privacy Overview

This website uses strictly necessary cookies to function properly and also third-party cookies from Google Analytics to collect anonymous statistics that help us understand which sections of the website and which posts people find most interesting and useful.

Twitter might know that you're here but if you don't interact with the Twitter feeds that are embedded on this website, you should be OK.

We appreciate people's privacy and strongly dislike marketing. No data will be collected, used or sold for marketing purposes. Fuck those guys!

If you want to read about our Privacy & Cookie Policy in all its painstakingly and lenghty details, click here.
Necessary
Always Enabled
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information. Without these the website would be all fucked up, maybe unusable... so they are needed and they stay on.
Non-necessary
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website. You don\'t need it, we don\'t need it... so it\'s been disabled by default!
SAVE & ACCEPT