Talking with game designers of the present and of the past

The history of Trecision – Part I: Let games do the talking

Liguria, on the western part of Italy and resting close to France, is home to several immensely popular culinary specialties, like pesto, and wordly-celebrated landmarks the likes of Cinque Terre and, naturally, Portofino. Along with being home to Dynabyte software and, years later, Artematica, the coastal region was also part of the history of Trecision,…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part II

From its humble beginnings in Francesco Carlà’s private home, seen in Part I, Simulmondo managed to merge talent and business into a successful company which grew almost bigger than the size of a developer like Electronic Arts at the time. From 1992 on, because of the CEO’s stubbornness in continuing to pursue the selling on…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part I

Throughout 2000 years of human history, since mankind understood it was possible to package and sell a work of art, a single struggle has resisted, immortal, rearing its ugly head time and time again: the artist against the system. It’s a timeless tale, used in books and screenplays, that of the desperate toil of artists…

Dynabyte Software – the History of the Big Italian Adventure

In the history of Italian videogame development, point’n’click adventure games could be considered, perhaps, the quintessential genre. The love for solving riddles and laughing at fourth wall breaking jokes might indeed be stronger than that for soccer and wine and this is where Dynabyte Software comes in. While Sierra Entertainment adventures struggled to find a…