Once we were giants: the history of Simulmondo – Italy’s first software house – Part II

From its humble beginnings in Francesco Carlà’s private home, seen in Part I, Simulmondo managed to merge talent and business into a successful company which grew almost bigger than the size of a developer like Electronic Arts at the time. From 1992 on, because of the CEO’ stubborness in continuing to pursue the selling on…

Once we were giants: the history of Simulmondo – Italy’s first software house – Part I

Throughout 2000 years of human history, ever since mankind understood how to package and sell a work of art, a single struggle has resisted, immortal, rearing its ugly head time and time again: the artist against the system. It’s a timeless tale, used in books and screenplays: the desperate toil of a striving artist to…

Z – a juvenile RTS pure distillate

The Bitmap Brothers were one of the more (in)famous British developers of the early 90s. Their games instantly recognizable by the in-your-face “cyberpunk” style punctuated by aggressive techno beats. Unfortunately, with that style being outdated by 1994, they never managed to escape the “cyberniche” they dug for themselves with titles like The Chaos Engine. Nevertheless,…