Interview with Larry Ahern – Part 2 of 2 – Following up Full Throttle, Insecticide and Disney

In the second part of the interview with former Lucasarts graphic and designer Larry Ahern, we discuss his work on the failed Full Throttle follow-up, his decision (and subsequent regret) to work with Microsoft, the indie experience with Insecticide and, finally, his time at Disney. Click here for the first part of the interview. Following up a…

The History of Light Shock Software – Putting the Q in QA

In the 90s, Italian software houses struggled: from Simulmondo to Trecision, everyone was trying their hardest to stay afloat. The Italian market, despite the overall okay sales numbers, was always small, providing little funds and visibility to those that tried their hand at developing games. Also, even after 1993, piracy was still very much a…