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Monthly Archives: November 2019

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Bad Mojo – FMV done right (1996)

Game Design VaultBy Damiano GerliNovember 28, 2019Leave a comment

Bad Mojo is one game that is easily remembered, since it is indeed one of the few titles around where the player commands a cockroach: roaming around in kitchens, bathrooms, living rooms, avoid being squashed and, at the same time, trying to save someone from suicide. Sounds weird enough? Well, the game had a full…

Dicey Dungeons – heroes welcome to die

Modern gamingBy Damiano GerliNovember 25, 2019

God not only plays dice, but Satan apparently does too in Dicey Dungeons…   Dicey Dungeons is the latest game by Terry Cavanaugh, creator of indie darlings such as crazy retro platformer VVVVVV and one-more-try ultra hard semi-runner extravaganza Super Hexagon. Even though I was never a fan of mobile games, Hexagon is the only…

Mad Tv – the Original executive TV producer simulator (1991)

Game Design VaultBy Damiano GerliNovember 22, 20195 Comments

It’s a mad, mad, mad, mad Tv world. The basic plotline of a videogame, how would you describe it? Going back to the medium’s roots, could be just… not dying. A rather straightforward objective, which we can all cater to, but not really a story. More often than not your quest was about saving the…

Blackstone Chronicles – Adventures in Terror (1998)

Game Design VaultBy Damiano GerliNovember 18, 2019Leave a comment

Ever since the eighties, and continuining in the nineties, it was normal for many novelists to be directly involved in the process of developing a story for videogames. And not just simply hired to mentor the then-real writers, but to help along the process of converting their original books in gaming form. Indeed, this is…

Haunting starring Polterguy – Blood Guts & Gore

Game Design VaultBy Damiano GerliNovember 15, 2019Leave a comment

It is a well known fact that, originally, Electronic Arts was not the evil colossus that would become, later, in the 00s, but a very different kind of company that attracted all kinds of talented designers, managing to release some of the more interesting titles of the 80s. Still, even after the departure of Trip…

Interview with Jim DuBois on Majesty (Fantasy Kingdom Sim)

Interviews and small talksBy Damiano GerliNovember 13, 20191 Comment

This Interview with Jim DuBois on Majesty (Fantasy Kingdom Sim) is to go along with the main article on the game, which I recommend reading before diving into this. – Hello Jim and thanks for being available for this short interview! I have read on a website that you got the mail idea for Majesty…

Johnny Castaway – no Johnny is an island (1992)

Game Design VaultBy Damiano GerliNovember 7, 2019Leave a comment

Johnny Castaway is not a game. It’s a roguelike-like-like(unlike) screensaver with procedurally generated events during a day and night cycle.       Indeed, Johnny is a screensaver, developed by Dynamix and distributed by Sierra in 1992, probably one of the best examples of a software designed like a game. Screensavers used to be pretty…

Majesty – one King to rule them all (2000)

Game Design VaultBy Damiano GerliNovember 7, 20192 Comments

In 2000 Majesty came parading out of the gates, sceptre in hand, screaming to the world: “I am the Fantasy Kingdom sim”. It did indeed kept its promise, since the overall character roster and rules come straight out of a Dungeons’n’Dragons rulebook of the nineties. Rangers, rogues, warriors, wizards, trolls, goblins, spiders, etc. Still, this…

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