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Tag Archives: Sierra

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Harvester – FMV nihilism wrapped in plastic

Game Design VaultBy Damiano GerliJune 20, 20202 Comments

There is one single burning question which has plagued the industry, ever since the release and subsequent popularity of Doom and Mortal Kombat: are violent videogames to blame for society’s inherent evil? Is Harvester – the most shocking FMV adventure game, for real? Thinking about it a couple of seconds, the answer should be obvious:…

The Death and Rebirth of Adventure Games – Part 2 – Children of the Dead

History of VideogamesBy Damiano GerliJanuary 20, 2020Leave a comment

WELCOME BACK, MY PRETTIES Welcome to part 2 of the death and rebirth of adventure games. We’ve already celebrated the funeral so, now, we’re going to see how adventure gaming slowly comes back to life, shambling et al. We will focus on 2001-2009, the period when things will start to be set in stone for…

The Death of Adventure Games – Part I: Dead and Buried

History of VideogamesBy Damiano GerliJanuary 6, 2020Leave a comment

Apparently, much has been said about the death of adventure games, so much so that it’s become a stereotype. In my teenage years, adventure games were my favourite genre. While I did play many other games, every time I knew about the release of an adventure game, I would make sure to track it down…

1999 – the sequels year

Game Design Vault, History of VideogamesBy Damiano GerliDecember 30, 2019Leave a comment

No one was paying attention to the end of the decade that fateful 31st of December 1999. Hey, we had more important things on our hands. It was the end of the millennium! Perhaps, people were busy sending heaps of sms to their friends and family and trying to remember to turn off your pc…

Dead end in adventure games – the most dreaded feature

Game Design VaultBy Damiano GerliDecember 27, 2019Leave a comment

The dead end in adventure games is indeed something that is hard to explain, if one hasn’t experienced it first hand before. Saving and reloading is one of those abilities one would wish to actually use in real life. All problems would fade away: forgetting to pay the rent, dying in a car accident while…

Johnny Castaway – no Johnny is an island (1992)

Game Design VaultBy Damiano GerliNovember 7, 2019Leave a comment

Johnny Castaway is not a game. It’s a roguelike-like-like(unlike) screensaver with procedurally generated events during a day and night cycle.       Indeed, Johnny is a screensaver, developed by Dynamix and distributed by Sierra in 1992, probably one of the best examples of a software designed like a game. Screensavers used to be pretty…

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