Interview with Larry Ahern – Part 2 of 2 – Following up Full Throttle, Insecticide and Disney

In the second part of the interview with former Lucasarts graphic and designer Larry Ahern, we discuss his work on the failed Full Throttle follow-up, his decision (and subsequent regret) to work with Microsoft, the indie experience with Insecticide and, finally, his time at Disney. Click here for the first part of the interview. Following up a…

The Death and Rebirth of Adventure Games – part 3 – False hopes and promises

We’ve seen how adventure gaming struggled to survive after 2000, bouncing back after some lackluster years. The message was clear: the adventure gaming market was dedicated only to titles developed in 3D and console-friendly. Apparently old school point’n’click 2D had irremediably lost its marketability. The Walking Dead series from TellTale and the success of Quantic…