For the first episode of the Genesis Temple’s podcast I got in touch with Mark Yohalem, of Studio Wormwood. I was impressed with Strangeland and the staggering amount of thought-provoking information provided in the developer’s commentary. We gscheduled a chat, then just went from there, touching upon several topics like Loom, Sanitarium, puzzle design in the adventure game genre and narrative allegories. Naturally, we also spoke about people’s reactions to Strangeland (and some of its most criticized puzzles) and walking speed in adventure games.
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